Hardware and operating system agnostic specification with vendor provided implementations Direct3D 11 and OpenGL ES 2.0 generally differ in these ways: OpenGL ES 2.0 But Direct3D 11 is a rendering implementation and API, not a specification OpenGL ES 2.0 is a rendering specification and API, not an implementation. They both have similar rendering pipelines and graphics features. OpenGL ES 2.0 and Direct3D 11 have many similarities. Examples of porting OpenGL rendering code to Direct3D.Constant buffers and data transfers in HLSL.Uniform, attribute, and varying in GLSL.
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